SOBRE 33 IMMORTALS GAMEPLAY

Sobre 33 Immortals Gameplay

Sobre 33 Immortals Gameplay

Blog Article



I was given the chance to take a crack at the game a week prior to the early access launch, giving me around six hours with the game split across multiple play sessions.

, the “cozy management game about dying” that went on to sell millions since 2020. If you follow the studio’s history though, you’ll see it jumping between multiple genres over the years, and its latest project, 33 Immortals

Despite having an impressive world that encourages cooperation, massive wars against the afterlife’s forces, and a good God-killing hook for an exciting gameplay loop, there are some missing aspects that I can attribute solely to this being an early access release.

from Thunder Lotus Games hopes you have enough drive to repeatedly fight through the afterlife as well as a taste for cooperation. Mentioning roguelike nowadays means Hades inevitably comes up in the conversation, but this isn’t going for that kind of narrative-focused experience but leaning heavily into the multiplayer aspect. For good reasons too; without the cooperative element, I would imagine 33 Immortals

Attempting to solo almost any activity can get boring quickly. I found that even the smallest enemies can be massive bullet sponges until you build up your character with hours of upgrades. Even as a late-stage herculean character, having some backup can upgrade the amount of damage you deal exponentially. This is thanks to the title’s use of critical hits, which only begin racking up when another player is also hitting the same target.

Your browser isn’t supported anymore. Update it to get the best YouTube experience and our latest features. Learn more

The game’s dependence on teamwork is a double-edged sword—success feels earned, but failure can often be out of your control.

The above-mentioned Dark Woods is a staging ground outside the realm of Inferno, free of enemies, and where you’ll be able to upgrade your Soul for its next run by speaking to some notable literary characters.

is a unique approach to cooperative gaming that I didn’t realize I was going to enjoy as much as I did. I primarily enjoy single-player experiences where I’m free to suddenly drop without letting my party down – I’ve become an unreliable online raider with growing adult responsibilities that can pull me away at a moment’s notice.

Enter the email address you used when you joined and we'll send you instructions to reset your password. If you used Apple or Google to create your account, this process will create a password for your existing account. Email Reset password

That’s all I could gather about the lore before taking my repeated trips to Hell for all that loot and boss-slaying goodness. I suspect many players will be going the same route at launch too, as listening to NPCs and reading pages of lore are probably not what most action game fans want to do when they boot up a hardcore multiplayer experience.

’ elegant solution here is to have a surplus of souls available on the world map at seemingly any given time – 33 to be precise – ready to jump in 33 Immortals Gameplay and help fill up any open slots. But should any Soul die, they will go back to the Dark Woods and not be replaced in that instance, making it vital to collaborate to give you and your Souls the best shot at taking down Lucifer.

Nearby, Charon manages cosmetics, all currently unlockable for free using cosmetic tokens found in runs. To the north, Beatrice grants you Feats, which unlock new gameplay features, while the eight Weapon Altars around her will let you pick which one you want to defy divine judgement with.

You’ll also find Charon, who manages the in-game shop, where you can equip and manage cosmetics for your Soul. One of those customization options is a pet by your side – I’ve got my eye on a little beagle companion.

Your browser isn’t supported anymore. Update it to get the best YouTube experience and our latest features. Learn more

Report this page